Post by Zhuge Liang on Jun 2, 2010 22:36:07 GMT
Battle Rules
So here we are- at the meat and potatoes of the game, the battles. Battles are for all intents and purposes used for kingdoms to gain land or to defeat an opposing army. Now, before we get into the actual battles, we must cover how one starts a battle:
Anyone may start a battle, though usually battles should start off with a ruler making the decision to take a city. For instance, Ma Chao wants to take Chang'An, a city we will for this situation say is under the control of Cao Cao. The young 'Horselord' gathers his army into a large group in a thread and sends word to others that the attack is to begin. However, Ma Chao must first contact an admin with details about his invasion. Assuming the person playing Chao has half a brain, he'd pm me, so as to further surprise Cao Cao.
Now I go and set up the boards and prepare the threads so that Ma Chao may properly attack Chang'An.
At the time of the attack Cao Cao had his cousin, Xiahou Dun, controlling Chang'An in case this very situation occurred. Only Xiahou Dun may defend the city for now, as Cao Cao realistically shouldn't even know of the attack until quite some time. Unless, Cao Cao had somehow intercepted the attack and had prepared before... otherwise he must wait two turns until he can arrive as reinforcements. And remember, if you can't prove you've found something out, like an attack, in the rp, then it will be voided!
So, to re-cap:
- Post somewhere leaving to attack a certain city
- Pm an admin so they can make the boards and threads for you
- The attacking force makes the first post
- Whoever is in the city gets to defend it
- Reinforcements must wait two turns before arriving
The actual rules of a battle are self-explanatory to the rest of the game, remain realistic and do not god mod.
Turns and Battle Movement
Battles occur in turns and each and every person who's in the battle gets to post in the turn. Turns have orders, as well- so the first person to post will be the first person to post on every turn, the 2nd always the 2nd, etc. This is the fundamental way to battle. An example:
- Player A1 [steaksauce] starts the battle off
- Player A2 joins in on the fight
- Player B1 is defending and replies
Turn 2 - Player A1
- Player A2
- Player B1
Turn 3 (when reinforcements can show up) - Player A1
- Player A2
- Player B1
- Player B2 arrives as reinforcements
Furthermore, so as to also make sure battles are fair and organized, players will be limited on how far they can move their armies during a turn. This information will always be posted in battle threads in the form of a 'key' placed on the map of the specific battle area.
36 hour Posting Rule - Another rule that is key in battles; this rule states that you as a player have 36 hours to post when your turn comes up. Losses for your character will also be updated, even if you have missed your turn. We will be strict on this rule unless someone has an obvious and clear excuse as to why they could not be there to post. Otherwise, com'on, it's a whole day and a half.
Troop Losses
In battles troops die- the number of how many you lose will fluctuate depending on how well you fight, this is the way of war.
So as to not provide confusion or allow for the evil biased beast to rear its head we've developed a simple system on how to calculate losses and that system is clear. Write!
We’ve tried formulas in the past, and to be fair they cannot include all of the circumstances and techniques that people use for a fight. Sometimes logical order is defied by some alternative reason; sometimes a simple statistic doesn’t make much sense when looked on in a much broader picture. So what we have instead is a simple guideline to the player, on what all battle moderators WILL consider when deciding what the losses are, and yes – losses still reflect history and realism to an EXTENT.
Mod Consideration Factors
- Write clearly – express your points in a simple step by step manner. Don’t do 1 liners, but make sure your battles flow coherently. If we cannot understand what you’re trying to do then we end up having problems. So please focus on this one.
- Clear Strategies – don’t go over the top with complicated strategies unless you know you have the ability to execute them flawlessly. It’ll only go wrong if you mess it up.
- Formations – use them, a simple ‘deployment’ of men do not cover strategic analysis. We expect you to use formations in your fights.
- Natural law of Strategy – this includes things such as height advantage, morale, balance, fatigue – the laws of man and beast alike. It includes all generic things one must consider when waging a war.
- Do not post performing a million different attacks – it usually ends poorly for the attacker.
- Archery! – yes, use them wisely. Archers can be your best friends or your worst enemies if you know the correct way to use them.
- Sieges – if you’re going to Siege a castle, make sure you out-number the defenders…Natural law of strategy, etc etc….just do it xD or you’ll be bitterly disappointed with the end results.
As you can see, we try and cover every aspect when dealing with losses. If you feel however that a Battle Mod is treating you unfairly – then you may send your case to any member of the administration (Steve, Gong or Colby) who will review your complaint and discuss what to do regarding it.
Dueling
Dueling is much like a regular battle in that it consists of fighting and has turns and you may even find that you duel often while fighting in a battle. Whether the latter or just taking up a fight in the dueling arena you must always follow the rules:
- Remain realistic
- No superman jumps, musou, etc, this is not dynasty warriors
- Don't god-mod
- Nor should you assume anything unless your opponent hasn't listed it
- Try to have fun, and keep the ooc to a minimum
Also, remember you only have two weapons, and are not allowed hidden weapons.