Post by scholar on Jun 19, 2010 6:14:00 GMT
I was wondering about a possible "City Modifier", one which would impact the total derived from the "Provincial Multipliers". I know I am a new member and may be over stepping my bounds, but let me know what you think.
Now before this is shut down for being an overly complex suggestion I'd like to explain the idea.
When a city is not under attack it will have a 100% city modifier. That means what ever the original revenue would be, you retain that revenue. (Nothing happens).
When a city is under attack it drops to 75% of a city modifier. That would mean if you would receive 100 gold for the city you would instead get 75 gold. Just simply multiply the amount of gold the city would normally receive by .75 to get this new result. It's not overly complicated.
When a city is under constant attack, such as one that has been attacked at nearly every possible moment. One that frequently changes hands such as three or four times within say a month or so then the city modifier drops even lower. It then becomes 50% which would mean in your 100 gold city you would then receive only 50 of it. When you think about it it makes sense. A city that is constantly being victimized by war and it's goods taken from them as well as the populous, etc. it becomes a lot harder to get anything from it.
Just as there is a modifier for being under attack there should also be one just after one. If a city was under a regular siege and repels the attackers the modifier would then become 125%, this would mean that the 100 gold city is now 125 gold for this particular collection. Just multiply it by 1.25.
Now for a city which has launched a successful attack and conquered a city the modifier for that city should be 110%. Essentially it's saying "Look at me, I beat you, we're under superior leadership and we rule". It does make some sense in terms of a moral boost in the army and helping promote public opinion. So for you 100 gold city it's now worth 110 for this interval. Just multiply it by 1.1
Now for a city bordering a conquered city that is either of the same force or of a neutral faction (in that battle) then there could be an additional modifier. This would emulate fleeing immigrants coming into the cities with everything they have and having a great new resource of people to mine for wealth, for this interval at least. The modifier should be 120%, meaning your 100 gold city is now earning you 120. Just multiply the number by 1.2
There should also be a "Center of the Empire" modifier. The capital of either the Han or a self proclaimed usurper. For the Han this modifier should be 125% (example of math done above). For a Usurper 120%, the reason being is while it is the center of an empire it is not the center of the empire.
More modifiers could be one for safe cities and peaceful cities. A safe city would be one that is bordered on all sides by the same faction. Meaning it can't be attacked and isn't exposed to a free city. This modifier should be just a modest 105% earning an extra 5 gold for a 100 gold city. (1.05 multiplier).
A peaceful city is one essentially owned by a neutral faction that hasn't gone to war with anyone other than a free city in three or four months. Essentially it becomes a center of the arts and a place for stability and free from the threat of attack. This modifier should be high to reward those factions that aren't conquering their way to glory at their neighbors expense. 115% should be enough, earning an extra 15 gold for a 100 gold city.
Now these are just possible modifiers, there can be more and there can be less. There can be overlapping modifiers or there won't be any at all. I just wanted to post this idea and see if anyone thinks it would be a good move or not.
Thanks,
scholar
Now before this is shut down for being an overly complex suggestion I'd like to explain the idea.
When a city is not under attack it will have a 100% city modifier. That means what ever the original revenue would be, you retain that revenue. (Nothing happens).
When a city is under attack it drops to 75% of a city modifier. That would mean if you would receive 100 gold for the city you would instead get 75 gold. Just simply multiply the amount of gold the city would normally receive by .75 to get this new result. It's not overly complicated.
When a city is under constant attack, such as one that has been attacked at nearly every possible moment. One that frequently changes hands such as three or four times within say a month or so then the city modifier drops even lower. It then becomes 50% which would mean in your 100 gold city you would then receive only 50 of it. When you think about it it makes sense. A city that is constantly being victimized by war and it's goods taken from them as well as the populous, etc. it becomes a lot harder to get anything from it.
Just as there is a modifier for being under attack there should also be one just after one. If a city was under a regular siege and repels the attackers the modifier would then become 125%, this would mean that the 100 gold city is now 125 gold for this particular collection. Just multiply it by 1.25.
Now for a city which has launched a successful attack and conquered a city the modifier for that city should be 110%. Essentially it's saying "Look at me, I beat you, we're under superior leadership and we rule". It does make some sense in terms of a moral boost in the army and helping promote public opinion. So for you 100 gold city it's now worth 110 for this interval. Just multiply it by 1.1
Now for a city bordering a conquered city that is either of the same force or of a neutral faction (in that battle) then there could be an additional modifier. This would emulate fleeing immigrants coming into the cities with everything they have and having a great new resource of people to mine for wealth, for this interval at least. The modifier should be 120%, meaning your 100 gold city is now earning you 120. Just multiply the number by 1.2
There should also be a "Center of the Empire" modifier. The capital of either the Han or a self proclaimed usurper. For the Han this modifier should be 125% (example of math done above). For a Usurper 120%, the reason being is while it is the center of an empire it is not the center of the empire.
More modifiers could be one for safe cities and peaceful cities. A safe city would be one that is bordered on all sides by the same faction. Meaning it can't be attacked and isn't exposed to a free city. This modifier should be just a modest 105% earning an extra 5 gold for a 100 gold city. (1.05 multiplier).
A peaceful city is one essentially owned by a neutral faction that hasn't gone to war with anyone other than a free city in three or four months. Essentially it becomes a center of the arts and a place for stability and free from the threat of attack. This modifier should be high to reward those factions that aren't conquering their way to glory at their neighbors expense. 115% should be enough, earning an extra 15 gold for a 100 gold city.
Now these are just possible modifiers, there can be more and there can be less. There can be overlapping modifiers or there won't be any at all. I just wanted to post this idea and see if anyone thinks it would be a good move or not.
Thanks,
scholar