Post by Wen Chou on Jun 28, 2010 5:41:44 GMT
Hi there all of you!
Mikey here, and I'd like to talk about something cool:
The new Benolence/Notoriety System that I forced Steve to incorporate into the site! This system had a short appearance on the brief run of Betrayals of the Three Kingdoms (third remake.) As such, the credit for this system goes to the original staff of that legendary site (which I just so happen to belong to). This system gives the individual player the chance to further their development of their character. Literally for better or worse.
The recent update was all about creating plots and stories. As that is watched, we'll also watch to see if your character is going down the route of Evil, or high into the ranks of Holies. This stat is to indicate to other players whether your character is Evil (Notorious) or Good (Benevolent) in their actions. Everyone starts at a ZERO alignment. You can shape your character whichever way you want when you play them.
Each side has their distinct advantages and disadvantages, which shall now be explained:
Benevolence (Positive Alignment)
Benevolence indicates how well liked you are among the people, how good-hearted you are deemed, and generally how approachable and caring your heart is. Benevolence comes in the form of credits, that can be obtained doing some of the following deeds:
There are also many other possibilities to obtain Benevolence credits, but because of the sheer nature of being good in a harsh society, they are also hard to obtain. Because of this, they reap rewards among your kingdom:
However, Benevolence credits can be taken away should you commit a notorious action, which shall now be listed:
Notoriety (Negative Alignment)
Notoriety, more in depth explained in the bandits section for the bandit aspect of the site, is how evil your character at heart is. A notorious character can be feared across the land, if the points are collected appropriately in conjunction with Benevolence. Obtaining Notoriety is far easier than Benevolence credits, and some ways of doing so are:
There are, as expected, many others ways you can obtain notoriety that are not listed, and the more severe the crime, the higher increase you will receive because of it. Rewards from Notoriety are high, usually consisting of very high Gold rewards from raiding and looting, but be warned, you may lose favor with Emperor Feng - who may request your leader to demote, or even dismiss you.
If you are a free officer with a high notoriety stat, you will automatically be considered a bandit - have a bounty placed on your head, and be feared by the peasants of the land. (More on that in the 'Bandits' section.)
Officers with a high notoriety stat will not have a bounty placed on their head by Emperor Feng. But usually will still be regarded as a bandit by the people, and feared greatly.
Notoriety can be countered with benevolence.
Note: Benevolence credits are permanent unless taken away for evil actions. Notoriety points slowly increase to 0 over time (increasing 2 points every payday).
Benevolence and Notoriety must be on show in your signature or character profile, updated regularly in order for people to determine your character.
Bandit/Free Officer System
This site now has a unique game for bandits, and even generals who wish to gain a bit of gold on the side of their duties. Below are listed the functions of normal, unaffiliated bandits.
Bandits, due to their natural unaffiliation, receive lower weekly income than normal officers. Because of this, they must seek other sources. This can be split into 2 categories - legal, and illegal. Legal methods include the likes of being employed as mercenaries, completing tasks for prefects or rulers, or generally helping those in need. Illegal methods are that of taking the gold by force. The likes of which include pillaging, raiding, murder, mugging, and so forth. While the latter is sure to gain you more gold, it does however have it's disadvantages. With the introduction of a unique statistic, your chances of death or capture can now be increased on your mission. This statistic is called Notoriety.
Notoriety signals that you are a heathen on the land, and the more you have, the more the people of China will dislike you, and wish for your removal. Below is a list of what notoriety does to you after reaching certain levels as a free officer.
-5 Notoriety - People have heard rumours of your crimes, and thus are slightly paranoid around you, but nonetheless accepting. Emperor Feng's price for your head is a lowly 300 Gold, dead or alive.
-15 Notoriety - People have heard of you as a dangerous person, and will thus attempt to avoid you if possible. If raiding, Town militia will attack with increased vigour. Emperor Feng's price for your head is 600 Gold, dead or alive.
(Note: If you reach -25 Notoriety, and you are an officer, Emperor Feng will request your leader to dismiss you. Inability to do so will most likely lead to your ruler losing favor with the Han. If you are a ruler with a -25 Notoriety stat, Emperor Feng will most likely bring you to court for a trial.)
-25 Notoriety - The People despise your actions, and will ignore any such request you have of them. If raiding, the town's army will respond with harsh action. Emperor Feng's price for your head is 1500 Gold, dead or alive.
-35 Notoriety - The people live in fear of your work, and cower at the very mention of your name. The army's main task is to bring you and your followers down. No ruler in the right mind would ever hire you, and would most likely hunt you down at any opportunity. Emperor Feng's price for your head is a colossal 3500 Gold, Dead only.
(Note: As you gain Notoriety it becomes increasingly hard to continue raising it. The same task may not net you the same Notoriety you received when you had 0 alignment.)
For every Notoriety point below -35, your bounty is increased by 100 Gold by Emperor Feng and the Han Empire.
Notoriety is a collective statistic, and should remain among your signature. However, to lose Notoriety, good deeds must be committed, to slowly bring down what evil you have bestowed upon the people. At the beginning of your raids, you will be able to escape the town militia without much effort, but the more you progress, the more you raid the more town militia will respond with increased aggressiveness. Likewise, you must have a permanent residence where people can contact you (for possible assassination/employment).
Note: Notoriety also comes in the form of your actions. Acting horrid, unhelpful, violent, and uncooperative may cause it to rise. In the case of Generals, once you start reaching higher levels of Notoriety, you may be subject to demotion, or dismissal.
If you have any questions regarding this new system, please PM myself.
(Credit for this system is given to the original staff of Betrayals of the Three Kingdoms.)
Mikey here, and I'd like to talk about something cool:
The new Benolence/Notoriety System that I forced Steve to incorporate into the site! This system had a short appearance on the brief run of Betrayals of the Three Kingdoms (third remake.) As such, the credit for this system goes to the original staff of that legendary site (which I just so happen to belong to). This system gives the individual player the chance to further their development of their character. Literally for better or worse.
The recent update was all about creating plots and stories. As that is watched, we'll also watch to see if your character is going down the route of Evil, or high into the ranks of Holies. This stat is to indicate to other players whether your character is Evil (Notorious) or Good (Benevolent) in their actions. Everyone starts at a ZERO alignment. You can shape your character whichever way you want when you play them.
Each side has their distinct advantages and disadvantages, which shall now be explained:
Benevolence (Positive Alignment)
Benevolence indicates how well liked you are among the people, how good-hearted you are deemed, and generally how approachable and caring your heart is. Benevolence comes in the form of credits, that can be obtained doing some of the following deeds:
- Being dutiful to ones lord consistently.
- Donating a large cash sum to the people, or acting particularly philanthropic.
- A tactic is successfully pulled off.
- You choose to release your enemies, and not slaughter or imprison them.
- You help the peasants from bandits wherever possible.
There are also many other possibilities to obtain Benevolence credits, but because of the sheer nature of being good in a harsh society, they are also hard to obtain. Because of this, they reap rewards among your kingdom:
- High Benevolence credits will lead to favor with Emperor Feng and many other NPCs.
- Town Militia are more likely to be pleased by your appearance, and the general command of troops is increased.
- A call for volunteers by a benevolent officer or ruler will lead to a much higher number of men.
However, Benevolence credits can be taken away should you commit a notorious action, which shall now be listed:
Notoriety (Negative Alignment)
Notoriety, more in depth explained in the bandits section for the bandit aspect of the site, is how evil your character at heart is. A notorious character can be feared across the land, if the points are collected appropriately in conjunction with Benevolence. Obtaining Notoriety is far easier than Benevolence credits, and some ways of doing so are:
- Wildly killing or torturing your enemies.
- High casualties to a civilian population during battle.
- Foolish battle mistakes, leading to high casualties.
- Succumbing to corruption.
- Performing raids of any region, regardless of status as enemy or ally.
There are, as expected, many others ways you can obtain notoriety that are not listed, and the more severe the crime, the higher increase you will receive because of it. Rewards from Notoriety are high, usually consisting of very high Gold rewards from raiding and looting, but be warned, you may lose favor with Emperor Feng - who may request your leader to demote, or even dismiss you.
If you are a free officer with a high notoriety stat, you will automatically be considered a bandit - have a bounty placed on your head, and be feared by the peasants of the land. (More on that in the 'Bandits' section.)
Officers with a high notoriety stat will not have a bounty placed on their head by Emperor Feng. But usually will still be regarded as a bandit by the people, and feared greatly.
Notoriety can be countered with benevolence.
Note: Benevolence credits are permanent unless taken away for evil actions. Notoriety points slowly increase to 0 over time (increasing 2 points every payday).
Benevolence and Notoriety must be on show in your signature or character profile, updated regularly in order for people to determine your character.
Bandit/Free Officer System
This site now has a unique game for bandits, and even generals who wish to gain a bit of gold on the side of their duties. Below are listed the functions of normal, unaffiliated bandits.
Bandits, due to their natural unaffiliation, receive lower weekly income than normal officers. Because of this, they must seek other sources. This can be split into 2 categories - legal, and illegal. Legal methods include the likes of being employed as mercenaries, completing tasks for prefects or rulers, or generally helping those in need. Illegal methods are that of taking the gold by force. The likes of which include pillaging, raiding, murder, mugging, and so forth. While the latter is sure to gain you more gold, it does however have it's disadvantages. With the introduction of a unique statistic, your chances of death or capture can now be increased on your mission. This statistic is called Notoriety.
Notoriety signals that you are a heathen on the land, and the more you have, the more the people of China will dislike you, and wish for your removal. Below is a list of what notoriety does to you after reaching certain levels as a free officer.
-5 Notoriety - People have heard rumours of your crimes, and thus are slightly paranoid around you, but nonetheless accepting. Emperor Feng's price for your head is a lowly 300 Gold, dead or alive.
-15 Notoriety - People have heard of you as a dangerous person, and will thus attempt to avoid you if possible. If raiding, Town militia will attack with increased vigour. Emperor Feng's price for your head is 600 Gold, dead or alive.
(Note: If you reach -25 Notoriety, and you are an officer, Emperor Feng will request your leader to dismiss you. Inability to do so will most likely lead to your ruler losing favor with the Han. If you are a ruler with a -25 Notoriety stat, Emperor Feng will most likely bring you to court for a trial.)
-25 Notoriety - The People despise your actions, and will ignore any such request you have of them. If raiding, the town's army will respond with harsh action. Emperor Feng's price for your head is 1500 Gold, dead or alive.
-35 Notoriety - The people live in fear of your work, and cower at the very mention of your name. The army's main task is to bring you and your followers down. No ruler in the right mind would ever hire you, and would most likely hunt you down at any opportunity. Emperor Feng's price for your head is a colossal 3500 Gold, Dead only.
(Note: As you gain Notoriety it becomes increasingly hard to continue raising it. The same task may not net you the same Notoriety you received when you had 0 alignment.)
For every Notoriety point below -35, your bounty is increased by 100 Gold by Emperor Feng and the Han Empire.
Notoriety is a collective statistic, and should remain among your signature. However, to lose Notoriety, good deeds must be committed, to slowly bring down what evil you have bestowed upon the people. At the beginning of your raids, you will be able to escape the town militia without much effort, but the more you progress, the more you raid the more town militia will respond with increased aggressiveness. Likewise, you must have a permanent residence where people can contact you (for possible assassination/employment).
Note: Notoriety also comes in the form of your actions. Acting horrid, unhelpful, violent, and uncooperative may cause it to rise. In the case of Generals, once you start reaching higher levels of Notoriety, you may be subject to demotion, or dismissal.
If you have any questions regarding this new system, please PM myself.
(Credit for this system is given to the original staff of Betrayals of the Three Kingdoms.)